I really like the “Tyrlon” area i’ve been working on and think i’ve come up with a pretty nice concept for it. The city you live in is set on an island that is reachable over 3 varying height bridges. An imposing temple dominates the highest part of the island and has a path that reaches it by cutting around the cliff face. The fog is turned off in the screenshot (from the editor) but I will post some in-game screenshots of this area later. Most of the area is done except for the actual town paths (you can see the houses are already placed in the background with chimney smoke etc already in place) and texturing the town / trees / doodads etc.
The screenshot can be seen via this link (the blog squished it when I pasted it directly into the blog post!): Click Here
Here is a closer up view (really need to get some in-games with fog etc on, the sharp lines you see in these pics are not there in-game): Click Here
EDIT: Be sure to check out this post which has 24 in-game screenshots (they are much better than the above ones, just leaving them here for posterity): Click Here to go to the Post
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2 responses so far ↓
1 jiffer // Mar 28, 2007 at 7:54 pm
It looks great! except for the pink horizon… not so great, but the design for the area really is nice.
2 ironwill96 // Mar 28, 2007 at 10:36 pm
Well, hopefully you are joking since you can only see the horizon because I have the far plane turned off and fog turned off in the screenshot (its in the editor) :-D. I’ll try and get some real in-game screenshots of it to post shortly.
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